/blitzcommander

Heavy Gear Blitz v3+ force construction application

Primary LanguageTypeScript

BlitzCommander 2

Heavy Gear Blitz v3.0+ force construction application.

Features

  • Streamlined, mobile-ready interface
  • Interactive datacard view: no need to print out datacards, just use your device
  • Permalink to your army: share your force on social media
  • Robust filtering

The story

A long time ago I built a Heavy Gear Blitz army construction application in Java called BlitzCommander. I also did the layout for several books from the Locked & Loaded version of the game. Unfortunately, my working relationship with DP9 ended before BlitzCommander was ever fully finished. (I had to get a real job and afterwards I no longer had the time to devote to the project.)

Time went by and DP9 soldiered on. When they released the 3.0 version of the rules my interest was piqued and I started following Heavy Gear Blitz again.

Short version: I thought it was finally time that I learn TypeScript and React but I needed a project to build. I couldn't think of a better project than to resurrect BlitzCommander. It was a fun program to write the first time.

TODO

  • Fix tooltip left alignment on mobile
  • Loading states
  • Filterable traits modal
  • CG objectives modal
  • Tidy up display of Datacard View
  • Damage boxes in Army View
  • Remove empty Notes from Army View
  • Table and/or sorting
  • Print stylesheets
  • Alt tags
  • Clean up typescript

Credit

Heavy Gear Blitz, images and all data © Dream Pod 9.

Special appreciation to Samuli Aura and Gear Grinder!

Created by Daniel Hinds-Bond, 007design