This project uses a kinect camera's input to convert body arm and leg joint angles into Minecraft armorstand join rotations.
Useful when trying to animate complex join movements by hand. Instead, one can perform them in front of the kinect and get an output of frames to use in-game.
Partially developed by Daniel Voznyy (0ffz) (Originally created around 2015).
Thanks to Vangos Pterneas for creating original code allowing to find joint intersection positions in 3D space.
Licensed under the MIT License - see LISENCE.md.