A little playground for testing things with webGL.
The goal is to re-learn 3D (I did a 3D game, with friends, more than 10 years ago) via a little project, involving procedural modelling.
- Realtime vizualisation of the growing thing
- constraints and collision detection (I'd want to make things growing inside forms or solids)
- export the generated model (to print it ^^);
http://learningthreejs.com/blog/2013/08/02/how-to-do-a-procedural-city-in-100lines/
https://github.com/afiore/arboreal
A micro-library for traversing and manipulating tree-like data structures in JavaScript; works with both node.js and the browser.
http://jnuno.com/tree-model-js/
https://github.com/joaonuno/tree-model-js
Manipulate and traverse tree-like structures in javascript.
https://github.com/aaronj1335/t-js
t.js is a tree-traversal library. its only assumption is that the trees it traverses are made up of objects with 'children' arrays.
https://github.com/collinhover/threeoctree