FModel
Created in March 2019, FModel is a .PAK file explorer fully dedicated to Fortnite but also work with some other Unreal Engine's games. It quickly became popular to quickly generate images of new cosmetics added to the game. Over time, new features got added and new users discovered the program.
Table of Contents
Introduction
Load one or several .PAK files, see assets properties, create icons for cosmetics, challenges, and much more. Built with C#, FModel is the most feature-rich software to leak on Fortnite and is 100% free.
Features
A few of the things you can do with FModel:
- .PAK Files
- Load all
- Load one
- Load new assets
- Load modified assets
- Load new and modified assets
- Backup all assets
- Assets
- Extract properties
- Export RAW data
- Copy path / name
- Icons
- All BR / STW cosmetics and challenges
- 15 different languages available
- Audio Player
- OGG / WAV files
Installation
To use FModel, you need to have .NET Core 3.1 installed on your computer
- Download the latest version.
- Extract FModel.exe somewhere on your PC and launch it
- It is preferable to create a new folder, once you're gonna launch the executable, a folder
Output
will be created next to FModel.exe.
- It is preferable to create a new folder, once you're gonna launch the executable, a folder
Acknowledgments
Contributors
Waddlesworth 🔧 |
Maiky 🔧 🐦 |
Fabian 🔧 🐦 |
Not Officer 🔧 🐦 |
PsychoPast 🔧 🐦 |
TSG 🔧 🐦 |
Jackson 🔧 🐦 |
GMatrixGames 🔧 🐦 |
XTigerHyperX 🔧 🐦 |
FireMonkey 🔧 🐦 |
Credits
This software uses the following open source packages:
- ASTCDecoder
- Audion.CSCore
- Autoupdater.NET.Official
- AvalonEdit
- CSCore
- DotNetZip
- DiscordRichPresence
- Extended.Wpf.Toolkit
- K4os.Compression.LZ4.Streams
- Newtonsoft.Json
- NVorbis
- Ookii.Dialogs.Wpf
- PakReader
- SkiaSharp
- ToastNotifications
- MaterialDesignIcons
Support
This project is not my full time job, donations are greatly appreciated.
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- UModel - THE Unreal Engine Viewer