A lightweight addon for openFrameworks supporting crossfading, data passing and event handling.
You can write your own scenes just like ofApp!
Note on this fork: This fork disables fbo calls by default on class level. This as this date, is the only modification to the original code.
- ofxTween (https://github.com/arturoc/ofxTween)
- Write your own subclasses of ofxScene.
#include "ofxScene.h"
class FirstScene : public ofxScene {
public:
void setup();
void update();
void draw();
void exit();
}
- Fill all functions you need.
You have basic functions of ofApp and four additional functions you can override, and none of them are mandatory.
void setup();
void update();
void draw();
void willFadeIn();
void willDraw();
void willFadeOut();
void willExit();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
- Instantiate ofxSceneManager and add scenes.
class testApp : public ofBaseApp {
public:
// definitions
ofxSceneManager sceneManager;
}
void testApp::setup() {
sceneManager.addScene(ofPtr<ofxScene>(new FirstScene));
sceneManager.addScene(ofPtr<ofxScene>(new SecondScene));
}
- Run the ofxSceneManager.
void testApp::setup() {
sceneManager.addScene(ofPtr<ofxScene>(new FirstScene));
sceneManager.addScene(ofPtr<ofxScene>(new SecondScene));
sceneManager.run();
}
void testApp::update() {
sceneManager.update();
}
void testApp::draw() {
sceneManager.draw();
}
ofxSceneManager supports two types of transition.
- Transition when you trigger. (default)
- Transition after certain period of time.
void testApp::setup() {
sceneManager.addScene(ofPtr<ofxScene>(new FirstScene));
sceneManager.addScene(ofPtr<ofxScene>(new SecondScene));
sceneManager.setExitByTime(false); // You don't need this line since it's false by default.
sceneManager.setSceneDuration(0.3, 0.3); //fade-in, fade-out time.
}
void testApp::keyPressed(int key){
if (key == ' ') {
sceneManager.changeScene();
}
}
void testApp::setup() {
sceneManager.addScene(ofPtr<ofxScene>(new FirstScene));
sceneManager.addScene(ofPtr<ofxScene>(new SecondScene));
sceneManager.setExitByTime(true);
sceneManager.setSceneDuration(0.3, 15.0, 0.3); //fade-in, drawing, fade-out time respectively.
}
Call ofxSceneManager::changeScene() to change scenes.
ofxSceneManager does fading by default, and the background color while transition is a default color of oF.
If you want another color or a picture as a background, you can change in testApp::draw()
;
void testApp::draw() {
ofBackground(255, 255, 0);
sceneManager.draw();
}
You have two kinds of setup(). ofxSceneManager calls one you implement.
void setup()
void setup(ofPtr<ofxScene> previousScene)
If a scene needs data of a previous scene,
implement void setup(ofPtr<ofxScene> previousScene)
instead of void setup()
.
You can get data as public variables of the previous scene.
void SecondScene::setup() {
}
void SecondScene::setup(ofPtr<ofxScene> previousScene) {
}
Note: If you implement both, only setup()
will be called and setup(ofPtr<ofxScene> previousScene)
will be ignored.