GNU/Linux software to (hopefully) give TAS tools to games. Code orginates from SuperMeatBoyTaser.
Compiling is done using cmake. From the root directory just type cd build && cmake ..
, then make
.
The current mandatory dependancies so far are libx11-dev
.
To enable audio and video dumping, you will need:
- libavcodec
- libavformat
- libavutil
- libswscale
- libswrescale
To enable audio playback, you will also need:
- libswrescale
- libasound
To enable HUD on top of the game screen (currently not working, disabled by default), you will need:
- libfreetype
Cmake will detect the presence of these libraries and disable the corresponding features if necessary.
If you want to manually disable a feature, you must add just after the cmake
command either -DENABLE_DUMPING=OFF
, -DENABLE_SOUND=OFF
or -DENABLE_HUD=OFF
.
Be careful that you must compile your code in the same arch as the game. If you have an amd64 system and you only have access to a i386 game, then you must cross-compile the code to i386. To do that, use the provided toolchain file as followed: cmake -DCMAKE_TOOLCHAIN_FILE=32bit.toolchain.cmake ..
To run this program, just type:
./run.sh [options] game_executable_path [game_commandline_arguments]
You can type ./run.sh -h
to have a description of the program options.
For now, what you can do is:
- frame advancing, using the
V
key - pause/play, using the
pause
key - fast forward, using the
tab
key - record and playback inputs
- dump the audio/video
Note: the game starts up paused.
libTAS is distributed under the terms of the GNU General Public License v3.