This project forked from Unity URP 14.0.8 and customized for Non-Photorealistic Rendering. This package is tailored for Unity 2022.3.2f1 and is not guaranteed to work with other Unity versions.
MIT license adapted on this repository.
In the image above, the shadow casters for static objects are turned off.
left is original skinned mesh renderer and right is customized one.
usage
Increases the shadow resolution of the main character or increase performance by focusing the shadow frustum on the main character. Confine the additional shadow frustum to the face to apply natural cartoon hair shadows. (It's difficult to archive this with built-in shadow)Click to watch video
Device : Samsung Galaxy S8+
Adapted Settings : Deferred Rendering, Warp Texture Shading, Custom Shadow(Main Character Focused Light Shadow, 2D Hair Shadow)
Screen-space-aware shadow caster feature for easier shadow placement.
Optional feature to set the light source and shadow color collectively in universal render data.
A Feature to bake Cached Shadows within URP (now I have to bake shadows from other projects in the Legacy pipeline).
Light probes that can be manually placed and modified
The 3D model was created by myself. If you are interested in the model, please visit here. https://twitter.com/Mootonashi