AnimSocket

Alternative to websockets that communicates with animations.

Documentation

Connect

Connects to the channel specified

<Object> AnimSocket:Connect(<string> Channel)

Send

Sends the message to all connected clients

<void> Channel:Send(<string> Message)

Close

Deletes the channel and fires Channel.OnClose

<void> Channel:Close(<void>)

OnMessage

Fired when a message is sent in the connected channel

<void> Channel.OnMessage:Connect(function(<Instance> Player, <string> Message))

OnClose

Fired when the Close function is called

<void> Channel.OnClose = function(<void>)

Example

local AnimSocket =  loadstring(game:HttpGet("https://raw.github.com/0zBug/AnimSocket/main/main.lua"))()

local Channel = AnimSocket.Connect("ChannelName")

Channel.OnMessage:Connect(function(Player, Message)
	print(Player, Message) --> 4DBug, "Hello, World!"
end)

Channel:Send("Hello, World!")