1228996640's Stars
mattyamonaca/layerdivider
A tool to divide a single illustration into a layered structure.
kamone416/MayaToonOutlineShader
Realtime Toon Shader for Maya Hardware 2.0 Renderer
Ryan-Gee/RheaGrass
powroupi/blender_mmd_tools
mmd_tools is a blender addon for importing Models and Motions of MikuMikuDance.
pieroaccardi/Unity_SphericalHarmonics_Tools
Two tools for Unity to deal with spherical harmonics
dyrdadev/milky-way-skybox-for-unity
A skybox of the Milky Way for Unity.
Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
maajor/Mesh-Cloud-Rendering
Reimplement Sea of Thieves's Cloud in Unity
lllyasviel/style2paints
sketch + style = paints :art: (TOG2018/SIGGRAPH2018ASIA)
SlightlyMad/VolumetricLights
Volumetric Lights for Unity
n0mimono/GeoToybox
mayao11/GameAIAdvanced
Some higher level Game AI examples, with Unity.
AtwoodDeng/ChinesePaintingDemo
Demo of Chinese Painting Shader
candycat1992/NPR_Lab
:pencil2: Test some NPR in Unity.
Josh015/Alloy
Alloy physical shader framework for Unity.
unity3d-jp/unitychan-crs
Unity-Chan "Candy Rock Star" Live Demo
elringus/sprite-glow
Sprite glow effect for Unity via HDR outline and bloom post-processing
keijiro/KvantGrass
Animating grass shader for Unity
Tencent/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
OpenHogwarts/hogwarts
Hogwarts (Harry Potter) open sandbox game made in Unity
eliasts/Ocean_Community_Next_Gen
Next gen iteration of the unity community ocean shader
keijiro/KvantWig
Non-realistic hair simulation in Unity
chenjd/Realistic-Real-Time-Grass-Rendering-With-Unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
chenjd/Unity-Flip-Book-With-Shader
Unity Flip Book With Shader.利用shader实现翻页的效果。
chenjd/Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
QianMo/Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
QianMo/Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现