Version 1.1.1
This modpack provides mods with dynamic display. Mods are :
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display_api: A library for adding display entities to nodes;
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font_api: A library for displaying fonts on entities;
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signs_api: A library for the easy creation of signs;
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boards: A mod providing school boards;
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ontime_clocks: A mod providing clocks which display the ingame time;
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signs: A mod providing signs and direction signs displaying text;
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signs_road: A mod providing road signs displaying text;
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steles: A mod providing stone steles with text;
For more information, see the forum topic at the Minetest forums.
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Boards mod added.
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Bug fix in default font chosing when multiple font registered.
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Font API rework introducing Font class.
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Replaced default Epilepsy Font by Metro Font for licensing purposes,
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Rework of all nodes displaying text accordingly to the Font API rework.
As font_epilepsy mod has been replaced by font_metro mod, don't forget to activate font_metro mod after updating or you won't have any text displayed.
Mostly bug fixes :
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Fix steles orientation when placing
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Update entity on mapblock load
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Use default formspec style
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Fix ndef nill value in steles mod when technics not installed
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Seperate signs API from signs définitions
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Allow a greater offset between display and block
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Switch to Epilepsy font by KREATIVE SOFTWARE
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Add settings "default_font"
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Add horizontal alignment
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Add tool for creating font textures from .ttf font files
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Fix UTF 8 to Unicode decoding
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Updated forum thread link in README.md
This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars.
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Font_lib support for multiple fonts (nothing yet visible in mods) ;
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Font_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see Wikipedia) ;
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New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;
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Compatibility of signs mod with signs_lib (thanks to gpcf) ;
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Added large banner in road signs (thanks to gpcf) ;
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Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver. IMPORTANT : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.
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Intllib support added with french translation (whole modpack, thanks to fat115) ;
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Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;
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Changed wooden direction sign textures (signs) ;
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Added back and side textures to all signs (road_signs) ;
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Added more sign types : White/yellow/green signs and direction signs (signs_road) ;