13025491238's Stars
Exception0x0194/NAI-Generator-Flutter
Random prompt picking & image generation with NAI
m969/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
JiepengTan/LcokstepECS_Demo_Boid
Lockstep ECS demo
wechat-miniprogram/minigame-lockstep-demo
ding005/ShaderVariantCollector
yukuyoulei/ConfigAuto
【ConfigAuto】Unity编辑器下通过配置匿名类,自动生成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行
jiangzheng1986/LuaPerfect
A pure C++ Lua IDE project, aimed to be the fastest and lightest Lua IDE in the world.
Unity-Technologies/BatchBreakingCause
This project demonstrates different cases when Unity has to break a batch while rendering.
5argon/protobuf-unity
Automatic .proto files compilation in Unity project to C# as you edit them, plus utilities.
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
mob-sakai/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
topameng/tolua
The fastest unity lua binding solution
zhangqi-ulua/XlsxToLua
Excel表格数据导出为Lua table、csv、json形式的工具,兼带数据检查功能以及导出、导入MySQL数据库功能
XINCGer/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
d3dcoder/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
PxGame/XMLib.AM
XMLib 动作游戏开发套件
i-saint/Unity5Effects
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
QianMo/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
elringus/unity-console
Development console for Unity game engine
keijiro/ShaderGraphExamples
Simple examples of Unity shader graphs.
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
AirtestProject/Poco-SDK
ExcelDataReader/ExcelDataReader
Lightweight and fast library written in C# for reading Microsoft Excel files
wotakuro/MixedShadowSample
rlafydid/UGUICircularScrollView
UGUi 多功能无限循环列表。
coding2233/TextInlineSprite
UGUI图文混排 unity version: 2017.2+
Unity-Technologies/AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
evesgf/SpaceGame
一个简单的太空游戏
leinlin/Miku-LuaProfiler