Pinned Repositories
1337968347.github.io
2d-noise
白噪音,value噪音,perlin噪音
cuda-raytrace
c++ 光线追踪
Curve
贝塞尔,Hermit, 贝塞尔曲面细分, utah茶壶
cy-component
移动端组件
filter
图像滤波 高通滤波 低通滤波 锐化
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
JSoftwareRenderer
Java软件光栅化渲染器
SimpleRenderer
水渲染 && VR
tinyrenderer
js 软光栅 rasterization
1337968347's Repositories
1337968347/cy-component
移动端组件
1337968347/filter
图像滤波 高通滤波 低通滤波 锐化
1337968347/1337968347.github.io
1337968347/2d-noise
白噪音,value噪音,perlin噪音
1337968347/cuda-raytrace
c++ 光线追踪
1337968347/Curve
贝塞尔,Hermit, 贝塞尔曲面细分, utah茶壶
1337968347/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
1337968347/JSoftwareRenderer
Java软件光栅化渲染器
1337968347/pbrt
物理渲染
1337968347/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
1337968347/SimpleRenderer
水渲染 && VR
1337968347/tinyrenderer
js 软光栅 rasterization
1337968347/miniraytracer
a small raytracer in full Javascript and full 2D Canvas (no WebGL)
1337968347/perlinNoise_Water
three.js perlinNoise typescript webpack
1337968347/ray-march
Rendering procedural 3D geometry by raymarching through a distance field
1337968347/raytrace
光线追踪 demo
1337968347/three-gpu-pathtracing
Set of experiments and examples using three-mesh-bvh to accelerate path tracing on the GPU.
1337968347/translated-content
The source repository of all translated content for MDN Web Docs
1337968347/WebGL
WebGL Examples
1337968347/webGl-demo
1337968347/webgl-path-tracing
Path tracing in GLSL using WebGL
1337968347/webgl-shadow-mapping-tutorial
A WebGL shadow mapping tutorial