Custom Render Pipeline with Unity SRP(Scriptable Render Pipeline)including various of popular graphic features
Physical Based Rendering(PBR)and Image Based Lighting(IBL):
Cascaded Shadow Mapping(CSM)and Soft Shadow(PCSS):
Cluster Based Light:
GPU Based(frustum& Hi-Z occlusion)Culling using compute shader:
- Deferred Shadings Pipeline
- Physical Based Rendering(PBR,direct light)
- Image Based Lighting(IBL,ambient light)
- glTF Material support
- Cascaded Shadow Mapping(CSM)
- PCSS soft shadow
- Cluster Based Deferred Lighting
- GPU Based Culling(Frustum & Occlusion)
- Unity 2021.2,win 11,DX 11
- UniGLTF package(alternative,you can config material in Unity Inspector)
- MRT supporting GPU
- Menu
Create > RenderPipeline > ToyRenderPipeline
,create a pipeline asset - Menu
Edit > Project Settings > Graphics
,select the custom pipeline - Bind
ToyRP/gbuffer
shader to all materials
Using some tricks trying to align the rendering result to Unity Build-in Pipeline,left column is IBL effect,while right is direction light
- Screen Space Effect
- Volumn Effect
- Post Process
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