Automate actions on the Steam network with Go.
This library implements Steam's protocol to allow automation of different actions on Steam without running an actual Steam client. It is based on SteamKit2, a dotnet library.
In addition, it contains APIs to Steam Community features, like trade offers and inventories.
Some of the currently implemented features:
- Trading and trade offers, including inventories and notifications
- Friend and group management
- Chatting with friends
- Persona states (online, offline, looking to trade, etc.)
- SteamGuard with two-factor authentication
- Team Fortress 2: Crafting, moving, naming and deleting items
If this is useful to you, there's also the geyser package that implements the official Steam Web API.
This package was originally authored by Philipp15b, forked/adopted by FACEIT and forked by @13k.
go get github.com/13k/go-steam
You can view the documentation online.
You should also take a look at the following sub-packages:
gsbot
: utilites that make writing bots easiergsbot
command: example of usinggsbot
economy/inventory
: inventorieseconomy/trade
: tradingeconomy/trade/tradeoffer
: trade offers
Whether you want to develop your own Steam bot or directly work on go-steam itself, there are are few things to know.
- If something is not working, check first if the same operation works (under the same conditions!) in the Steam client on that account. Maybe there's something go-steam doesn't handle correctly or you're missing a warning that's not obviously shown in go-steam. This is particularly important when working with trading since there are restrictions, for example newly authorized devices will not be able to trade for seven days.
- Since Steam does not maintain a public API for most of the things go-steam implements, you can
expect that sometimes things break randomly. Especially the
economy/trade
andeconomy/trade/tradeoffer
packages have been affected in the past. - Always gather as much information as possible. When you file an issue, be as precise and complete as you can. This makes debugging way easier.
- If you haven't noticed yet, expect to find lots of things out yourself. Debugging can be complicated and Steam's internals are too. SteamKit is the reference implementation, so make sure to check it out when in doubt.
- Sometimes things break and other SteamKit ports are fixed already. Maybe take a look what people are saying over there? There's also the SteamKit IRC channel.
Steam for Go is licensed under the New BSD License. More information can be found in LICENSE.txt.