Humans_Vs_Skeletons

A 1D Combat Simulator...

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The input response algorithm has its own personality, secret endings and there's a penguin involved

This is my first ever game development exercise, way before Godot.

I followed this tutorial: https://youtu.be/TH7plF4UT_E

It's written in C++.

Imported using g++ and MinGW to work in Windows and MacOSX.

CrossCompilation Terminal Command (from MacOSX to Windows):

brew install mingw32
i686-w64-mingw32-g++ -static -o HVS.exe /Users/PH0B0SS/Desktop/HVS/HVS.cpp