A 1D Combat Simulator...
The input response algorithm has its own personality, secret endings and there's a penguin involved
This is my first ever game development exercise, way before Godot.
I followed this tutorial: https://youtu.be/TH7plF4UT_E
It's written in C++.
Imported using g++ and MinGW to work in Windows and MacOSX.
CrossCompilation Terminal Command (from MacOSX to Windows):
brew install mingw32
i686-w64-mingw32-g++ -static -o HVS.exe /Users/PH0B0SS/Desktop/HVS/HVS.cpp