You can use this placeholder instead of a ColorCode.
Usage:
%phuc_r_g_b%
r = Red Channel
g = Green Channel
b = Blue Channel
Example:
This placeholder produces the color Aquamarine.
%phuc_127_255_212%
You can use this placeholder instead of a ColorCode. Cycles through all colours smoothly.
Usage:
%phurgb_speed%
speed = Cycle Speed [ slow, fast, rapid]
Example:
This placeholder cycles through all colors slowly.
%phurgb_slow%
Displays a RGB wave on text.
Usage:
%phurgbw_speed_format_text%
speed = Cycle Speed [ slow, fast, rapid]
format = [ # You can add multiple Format Codes
l = Bold
n = Underlined
m = Strikethrough
o = Italic
]
text = Text the wave is displayed on # "-" will be replaced with spaces
Example:
This placeholder displaces a Rainbow-Wave on Bold "Your Text".
%phurgbw_fast_l_Your-Text%
You can use this placeholder instead of a ColorCode. Cycles through two colors smoothly.
Usage:
%phucc_speed_color1_color2%
speed = Cycle Speed [ slow, fast, rapid]
color1 = First Color # Uses Hex Codes like #7FFFD4
color2 = Second Color # Uses Hex Codes like #7FFFD4
Example:
This placeholder produces fast a Color Cycle from Blue To Aquamarine.
%phucc_fast_#2631ff_#7FFFD4%
Displays a wave color cycle on text.
Usage:
%phucw_color1_color2_format_text%
color1 = First Color # Uses Hex Codes like #7FFFD4
color2 = Second Color # Uses Hex Codes like #7FFFD4
format = [ # You can add multiple Format Codes
l = Bold
n = Underlined
m = Strikethrough
o = Italic
]
text = Text the wave is displayed on # "-" will be replaced with spaces
# if the Text Equals #name# Text will be replaced by Playername
Example:
This placeholder produces a Color-Wave with blue and aquamarine on the Underlined Playername.
%phucw_#2631ff_#7FFFD4_n_#name#%