Pinned Repositories
astc_encoder
real time ASTC texture compression by computer shader
basis_universal
Basis Universal GPU Texture Codec
battery-historian
Battery Historian is a tool to analyze battery consumers using Android "bugreport" files.
betsy
Betsy GPU compressor
csv2obj
Command-line tool for converting RenderDoc CSV export to .OBJ
CustomSkinningExample
Custom skinned mesh renderer in Unity
DebugGPU
A debug tool to optimize mipmap and overdraw for unity project
DynamicCheckerboardRendering
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
ELuaProfiler
Easy LuaProfiler
etcpak
The fastest ETC compressor on the planet
2004huangyimin's Repositories
2004huangyimin/basis_universal
Basis Universal GPU Texture Codec
2004huangyimin/astc_encoder
real time ASTC texture compression by computer shader
2004huangyimin/battery-historian
Battery Historian is a tool to analyze battery consumers using Android "bugreport" files.
2004huangyimin/betsy
Betsy GPU compressor
2004huangyimin/csv2obj
Command-line tool for converting RenderDoc CSV export to .OBJ
2004huangyimin/CustomSkinningExample
Custom skinned mesh renderer in Unity
2004huangyimin/DynamicCheckerboardRendering
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
2004huangyimin/ELuaProfiler
Easy LuaProfiler
2004huangyimin/etcpak
The fastest ETC compressor on the planet
2004huangyimin/FBX2glTF
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
2004huangyimin/Forward-Plus-Renderer
GPU-based Forward+ renderer
2004huangyimin/GeometricTools
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
2004huangyimin/GeometryShaderCookbook
2004huangyimin/Graphics
Unity Graphics - Including Scriptable Render Pipeline
2004huangyimin/ISPCTextureCompressor
ISPC Texture Compressor
2004huangyimin/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
2004huangyimin/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
2004huangyimin/NoiseBall3
A Unity example that shows how to use the new implementation of DrawProcedural.
2004huangyimin/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
2004huangyimin/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
2004huangyimin/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
2004huangyimin/reshade
A generic post-processing injector for games and video software.
2004huangyimin/RTXGI
RTX Global Illumination (RTXGI)
2004huangyimin/ScriptableRenderPipeline
Scriptable Render Pipeline
2004huangyimin/TaTa
Shaders,Demos,and so on
2004huangyimin/UEViewer
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
2004huangyimin/Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
2004huangyimin/Unity-MPipeline-Framework
A convenient programming framework for Scriptable Rendering Pipeline
2004huangyimin/unity-sparse-voxel-octrees
A sparse voxel octree renderer, made for use with Unity.
2004huangyimin/UnityRuntimePreviewGenerator
Generate preview textures (thumbnails) for your GameObject's or materials on the fly in Unity