Pinned Repositories
2015winter.github.io
Personal Blog.
AR-Cocos2dx
Main Focus is based on Cocos2d Engine and OpenCV ,as well as Vuforia to implement AR
AssimpModel
Used to import 3d model based on OpenGL and Assimp Library.
autm-rb
Jekyll theme
awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
better-enums
C++ compile-time enum to string, iteration, in a single header file.
Clouds
Cloud rendering test
Cplusplus-Concurrency-In-Practice
A Detailed Cplusplus Concurrency Tutorial 《C++ 并发编程指南》
cpp-sprite3d_cv-test
cpp-vuforia-camera
Cocos2dx access Android Camera by Vuforia
2015winter's Repositories
2015winter/AR-Cocos2dx
Main Focus is based on Cocos2d Engine and OpenCV ,as well as Vuforia to implement AR
2015winter/cpp-sprite3d_cv-test
2015winter/cpp-vuforia-camera
Cocos2dx access Android Camera by Vuforia
2015winter/2015winter.github.io
Personal Blog.
2015winter/AssimpModel
Used to import 3d model based on OpenGL and Assimp Library.
2015winter/autm-rb
Jekyll theme
2015winter/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
2015winter/better-enums
C++ compile-time enum to string, iteration, in a single header file.
2015winter/Clouds
Cloud rendering test
2015winter/Cplusplus-Concurrency-In-Practice
A Detailed Cplusplus Concurrency Tutorial 《C++ 并发编程指南》
2015winter/cpp-socket-io-jewels
A game jewels crushing used by socket io communication based on Cocos2dx v3.8.1. Having implementting Login username and password stored by sqlite3 database.
2015winter/cpp-sprite3dTouchEvent-test
Just display 3d object is based on Cocos2dx Engine and implement animation and touchevent
2015winter/design-patterns-cpp
《大话设计模式》C++实现
2015winter/dotfiles
My vim plugins are here.
2015winter/facetrackerapp
Face Tracker is based on native activity By OpenCV
2015winter/forty-jekyll-theme
A Jekyll version of the "Forty" theme by HTML5 UP.
2015winter/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
2015winter/GPU-Gems-Books-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
2015winter/ImageHosting
Store images used to other repositorys
2015winter/interview
笔试知识点及题目汇总
2015winter/interview-1
📚 C/C++面试基础知识总结
2015winter/MathGeoLib
A C++ library for linear algebra and geometry manipulation for computer graphics.
2015winter/opencv-jni
There are my studying notes for OpenCV jni on platform of Android for implementing cross-platform cocos2dx to use OpenCvCamera.
2015winter/OpenGLFox
Run the loading model of learnopengl.com tutorials on ubuntu16.04.
2015winter/reflect
C++ reflect library in less than 200 lines
2015winter/stb
stb single-file public domain libraries for C/C++
2015winter/VirtualTexture
Runtime Virtual Texture for Unity URP.
2015winter/Vulkan-Test
Aimming at testing vulkan and glfw used on ubuntu.