TypeScript-based mdl/mdx (Warcraft 3 model formats) converter/renderer
- MDL/MDX converter (also json-like structure-previewer)
- WebGL model previewer
- BLP previewer (BLP1 decoder only)
npm i war3-model --save
MDL parsing/generation
import {parse as parseMDL} from 'war3-model/mdl/parse';
import {generate as generateMDL} from 'war3-model/mdl/generate';
let model = parseMDL('...');
let mdl = generateMDL(model);
console.log(mdl);
BLP => PNG node.js converter
import * as fs from 'fs';
import {PNG} from 'pngjs';
import {decode, getImageData} from 'war3-model/blp/decode';
let blp = decode(new Uint8Array(fs.readFileSync(process.argv[2])).buffer);
let imageData = getImageData(blp, 0);
let png = new PNG({width: blp.width, height: blp.height, inputHasAlpha: true});
png.data = Buffer.from(imageData.data.buffer);
fs.writeFileSync('out.png', PNG.sync.write(png));
- All standart features like Sequences, Bones, Cameras, etc
- Multiple texture chunks (mdx only)
- Multiple sequences/nodes with the same name (not quite sure is it feature or not, but War3 actually contains such models)
- SoundTrack not supported
- Standart geometry/animation
- Custom team color setting
- ReplaceableId 1/2
- Global sequences
- Alpha blending and multiple layers
- TextureAnimation
- Billboarded/BillboardedLockXYZ, w/o DontInherit/CameraAnchored
- RibbonEmitter (w/o Gravity and TextureSlot/Color animation)
- ParticleEmitter2 (with Tail/Head/Both/Squirt(?))
- No light support (normals, light, Unshaded, etc)
- No render priority support (PriorityPlane and others)
- BLP1 only (not BLP0 and BLP2 support)
- Decoder only, no encoder
- Direct & jpeg data
- Variable alpha (8/4/1/0 bit, but tested only 8/0)
- API for getting all mipmap level's data
- Magos (MDX specification, War3 Model Editor app/source)
- GhostWolf (aka flowtsohg) (MDX specification, BLP decoder code)
- Алексей (MdlVis app/source)
- Dr Super Good (BLP specification)
MIT Licence