Pinned Repositories
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
BIN_LuaBind
BIN_LuaBind是一个和luabind、tolua++类似的库,提供了简洁的C/C++到lua的绑定机制,但与之不同的是BIN_LuaBind比他们更安全:lua层不在直接依赖于C/C++层指针,避免野指针引起宕机。除此之外,BIN_LuaBind对Lua提供了对lua_state,user data和table的抽象类,在C++端能方便的操作lua
blender2ogre
Blender exporter for the OGRE 3D engine
Brain-Cog
Brain-inspired Cognitive Intelligence Engine (BrainCog) is a brain-inspired spiking neural network based platform for Brain-inspired Artificial Intelligence and simulating brains at multiple scales. The long term goal of BrainCog is to provide a comprehensive theory and system to decode the mechanisms and principles of human intelligence and its ev
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
cpp-httplib
C++11 header-only HTTP/HTTPS sever library
CPPBind
Automatically Generate Language Bindings to C++ Programs With Clang's LibTooling
FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates
SceneEditor
A Game SceneEditor that use Ogre
tl
The compiler for Teal, a typed dialect of Lua
36yang's Repositories
36yang/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
36yang/tl
The compiler for Teal, a typed dialect of Lua
36yang/Brain-Cog
Brain-inspired Cognitive Intelligence Engine (BrainCog) is a brain-inspired spiking neural network based platform for Brain-inspired Artificial Intelligence and simulating brains at multiple scales. The long term goal of BrainCog is to provide a comprehensive theory and system to decode the mechanisms and principles of human intelligence and its ev
36yang/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
36yang/CPPBind
Automatically Generate Language Bindings to C++ Programs With Clang's LibTooling
36yang/FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates
36yang/inja
A Template Engine for Modern C++
36yang/bilibili_go_server
B站的后端。。感觉开源,学习一下
36yang/JXShader
简心引擎Shader开发
36yang/local-lua-debugger-vscode
Local Lua Debugger for VSCode
36yang/lua-cjson
Lua CJSON is a fast JSON encoding/parsing module for Lua
36yang/lua-debug
Lua Debug Adapter for Visual Studio Code
36yang/luafilesystem
LuaFileSystem is a Lua library developed to complement the set of functions related to file systems offered by the standard Lua distribution.
36yang/luajit-cmake
cmake build for LuaJIT, macOS, Linux, Windows, MingW, iOS, Android
36yang/luajit-remake
An ongoing attempt to re-engineer LuaJIT from scratch
36yang/LuaPanda
lua debug and code tools for VS Code
36yang/mygui
Fast, flexible and simple GUI.
36yang/ndk-samples
Android NDK samples with Android Studio
36yang/ogre
scene-oriented, flexible 3D engine
36yang/ogre-next
aka ogre v2 - scene-oriented, flexible 3D C++ engine
36yang/ogre-next-deps
Packaged ogre-next dependencies' sources with a convenient CMake build system.
36yang/openal-soft
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
36yang/openh264
Open Source H.264 Codec
36yang/PhysX
NVIDIA PhysX SDK
36yang/PhysX-5.1
NVIDIA PhysX SDK
36yang/SDL_image
Automated mirror of https://hg.libsdl.org/SDL_image/
36yang/stb
stb single-file public domain libraries for C/C++
36yang/tiled
A flexible level editor
36yang/Urho3D
Cross-platform 2D and 3D game engine.
36yang/xlsx2json
将 xlsx 转化为 json