/Build4D

To compile, build, and sign your 4D project

Primary Language4DMIT LicenseMIT

Important -> Stable version select 4D 20.x branch

Build4D

Welcome to Build4D! This 4D project allows you to compile, build, and sign:

  • compiled projects
  • components
  • standalone applications
  • server applications
  • client applications

For more details, read this series of blog posts:

Description

Several classes are available. For more details, please refer to the class documentation:

Installation

  • Create a “Components” folder in your project.

  • If you want to use an interpreted component:

    • copy the “Build4D” folder in the “Components” folder of your project,
    • add the “.4dbase” extension to the “Build4D” folder.
  • If you want to use a compiled component:

    • open the “Build4D” project,
    • execute the “buildComponent” method,
    • copy the “Build4D_UnitTests/Components/Build4D.4dbase“ folder in the “Components” folder of your project.

For more details about components, please read the official 4D documentation: