flare_loading
Loading widget based on a Flare animation, allow you to create custom loading widgets or dialogs
If you're using Rive instead of Flare please use rive_loading
Usage
FlareLoading(
name: 'animation.flr',
startAnimation: 'intro',
loopAnimation: 'circle',
endAnimation: 'end',
);
name
: path and name of the flare animation
until
: callback that return a future to process your initialization
isLoading
: alternative to until
if you want to manage loading state with a boolean
loopAnimation
: animation name to run in loop
endAnimation
: animation name to run once until
is complete or isLoading
false
startAnimation
: animation name to run once as start
height
: force the height of the flare animation, by default it take the all place available
width
: force the width of the flare animation, by default it take the all place available
alignment
: alignment of the flare animation, center by default
onSuccess
callback called when the animation is finished and isLoading
is false or until
is complete
onError
callback called until
has failed
Available mode
Only one animation
Basically you have one animation to show and then just need to stay at last frame. In order to do that only specify the startAnimation
Start and loop animation
Your animation have an intro and a loop state, in order to do that only specify the startAnimation
and loopAnimation
End and loop animation
Your animation have a finish and a loop state, in order to do that only specify the endAnimation
and loopAnimation
Start and end animation
Your animation have an intro and a finish that should stay on the last frame, in order to do that only startAnimation
and endAnimation
Start, end and loop animation
Your animation have an intro, a finish and a loop state, in order to do that specify the startAnimation
, endAnimation
and loopAnimation