REST config for Starfield
- REST version included here
- ReShade >= 5.9.1
- Use FSR2
- Applies effects before the UI is rendered by default.
- There is a group for applying effects before the game renders things like fog and water.
- If you make active use of the group that applies effects before fog, note that you need to have a resolution scale of 100%, otherwise havoc ensues.
Some extra stuff
If you know your way around shaders, you can use this header file to access some game engine data in your ReShade effects. Including:
- Motion vectors
- Normal buffer
- Albedo
A helper shader providing the game's normals and motion vectors in known formats (DRME/Launchpad).