ReshadeEffectShaderToggler-Starfield

REST config for Starfield

Requirements

  • REST version included here
  • ReShade >= 5.9.1
  • Use FSR2

What does it do

  • Applies effects before the UI is rendered by default.
  • There is a group for applying effects before the game renders things like fog and water.

Notes

  • If you make active use of the group that applies effects before fog, note that you need to have a resolution scale of 100%, otherwise havoc ensues.

Batteries included

Some extra stuff

sf_common.fxh

If you know your way around shaders, you can use this header file to access some game engine data in your ReShade effects. Including:

  • Motion vectors
  • Normal buffer
  • Albedo

sf_crashpad.fx

A helper shader providing the game's normals and motion vectors in known formats (DRME/Launchpad).