This plugin adds SocketCluster client support to Unreal Engine 4
This plugin is developed and maintained by CodeWare Games a subsidiary company of ZiiCreater LLC
OS Supported • UE4 Versions • Download & Install • How To Use • Dependencies
- Windows x86 (32bit)
- Windows x64 (64bit)
- Linux
- MacOS
- Android
- iOS
- HTML5
Note : Any OS currently not supported will be added in the future.
This plugin has been tested with following Unreal Engine 4 versions and won't work with a version lower then >4.19
- 4.19
- 4.20
There are two ways to download and install this plugin.
Coming Soon...
Download the latest release here
Coming Soon...
There are a couple of ways to use this plugin.
Coming Soon...
Your project needs to be a C++ project in order to use this plugin by code, if you wan't to use this plugin by code find out here on how to convert your blueprint project to a C++ project.
Coming Soon...
Code Example
There are no Third Party dependencies needed for this plugin, all dependencies are packaged with Unreal Engine.