- As expected, you'll need to have a fully-functional
Carla 0.9.11
build working on your machine - And you'll need a UE4+SteamVR-capable VR headset
- All these guides were written with UE4 Blueprints in mind, therefore these may not be the most performant methods to achieve VR, but it definitely still works!
- Blueprints should quickly translate to
C++
, but if you are interested in the exact steps to follow let me know and I'll write new guides for aC++
actor.- (Main benefits of C++ are flexibility and performance)
- For our
DReyeVR
project, the upcoming documentation includes theC++
version of these guides but is highly unfinished. If there is demand for these then I'll finish those quickly.
- Blueprints should quickly translate to
- These guides were written first with Carla
0.9.10@{some commit}
but everything should translate directly to the newCarla 0.9.11
release. - There may be typos, these guides have not been updated in a while... happy to take any issues!
- Follow all the steps in Setup.md to get everything working with your headset in VR.
- Follow the VRPlayer.md guide to create a new vehicle actor that can be used in VR in Carla.
I'll be happy to answer them!