Please post any errors into the issues tab. While posting an error, please add

  • The script or mission file associated.
  • Time and date of the issue.
  • Script version number.

Enhanced Zeus Gamemaster

Any other information can be found in the readme files of each project.

Credits: Headphones Image: https://pngtree.com/freepng/cartoon-headphones_755808.html - Awesome image, thank you!

Various script help from the bohemia fourms!

TAW_VD - Wonderful script, will be replacing soon with a personal-made version.

IF YOU WISH TO INSTALL THIS FRAMEWORK - PLEASE FOLLOW THE STEPS BELOW!

Note:

DO NOT delete any information in /* Text */. This contains licensing and info about the script. Removing will result in further action being taken. Please read the licence to ensure you're within the parameters of this.

  • *Please ignore any .ini files. These are backup .ini's for both the server & creation machine so that it stays synced with the latest edits.
  • *Any reference to CURF or EZGM are linked to Enhanced Zeus Gamemaster OR Curious's Framework.
  • *This is because it is two frameworks combined together.
  • *Make sure to stay updated with the latest version by checking the page frequently.

PLEASE ENSURE THAT IT IS MADE CLEAR WHAT IS APART/NOT APART OF THE FRAMEWORK!

Installing this framework : (Ensure to credit, this doesn't require any specific map objects and can work, in theory, with any mod or mission file)

Step 1: Take the folder "Curious's Framework" and place it into the base directory of your mission file. The Folder stucture will now look like: missionNamespace\Curious's Framework

Step 2: Copy and paste the following files into the base directory of your mission file:

  • initPlayerLocal.sqf
  • initPlayerServer.sqf
  • initServer.sqf
  • init.sqf
  • onPlayerRespawn.sqf
  • stringtable.xml
  • description.ext

The directory will now look like: missionNamespace\_aboveFiles_

Step 3: Download "http://www.armaholic.com/page.php?id=19751" and place in the base directory. Follow any relevent documentation to ensure the view distance script works correctly.

Step 4 (Optional): If the above files are present, then you can just combine them together.