The beginning of a great crusade.
Theme: "Connections".
IMPORANT:
- No initial transitionTo calls for objects.
TODO:
- Optimise item offsets for SKETCHING (actual raw point is still unoffset)
- Sword pinpoint sharpness when moving
- Axe rotation and angular momentum
- Glitch when collide with vertical wall - crawls up
- Knife projection:
- Dampening constant velocity
- CURRENTLY no distance constraint
- Knife collision
- If it hits enemies: acc./veloc. decreases
- Soul retrieval:
- Summon back with a click AT ANY POINT (give it a 'up then retrace' vibe)
- WITH A WALL: Switch to 'soul retract' mode
- Soul exchange:
- Consider doing so AT ANY TIME?
- Sound:
- Movement
- Bat?
- Knife slash ... overlaying with a spriitually vibe.
Design choice:
- Soul is ABC (null = soul is in body) all types subclass