/E7Unity

Common Unity resources Exceed7 Experiments uses in projects.

Primary LanguageC#

E7Unity - A collection of Unity things that Exceed7 Experiments is using.

Free Unity stuff! But don't underestimate them because I have this as a UPM package on both of my real game projects. They are all actively being used and are very crucial (to me). Maybe someone else needs it, so I decided to share it for free.

This is previously submodule based, but the new era is on npm-based Unity Package Manager! So I have transformed this in th UPM-based repo. (That means I have committed all the .meta files)

The license for everything here is MIT. This repo will keeps growing or shrinking over time. When I don't like something anymore I will delete it!

I am not taking any responsibility for any problem caused by this, if there are bugs, they don't compile, or causes any revenue loss to your game!

There is a README.md file in most folders.

Assembly Definition Files

E7Unity is segmented into E7.Unity and E7.Unity.Editor. Reference those to use it.

There is a reference to Odin Inspector in those .asmdef because some scripts allows nice drawing by Odin! But in the script there is an additional #if ODIN_INSPECTOR check. So if you don't have Odin you can safely remove the references from .asmdef.

Some scripts has been separated into their own repo