computer_graphics_fall_2016
This repository contains implementations of various graphics related algorithms in OpenGL as a part of Computer graphics course taught in fall of 2016.
Algorithms
The repository contains the following algorithms.
Line
- DDA
- Breshenham's
- Dashed line
Circle
- Mid-point
- Parametric
- Polynomial
Polygon Filling
- Scan Line Polygon Filling (WIP)
Transformations and Projection
- 3D transformations
- Window to Viewport
- Orthographic and Perspective Projections
Clipping
- Cohen-Sutherland
- Liang-Barsky
- Cyrus-Beck
Curve Generation
- Beizer Curve
- Hermite Curve
Running the Algorithms
The individual .c
/.cpp
files can be directly compiled using gcc
/g++
provided GLUT
is installed. OpenGL
and GLUT
is installed on macOS by default.
macOS:
$(CC) $(file) -o main -framework OpenGL -framework GLUT
posix:
$(CC) $(file) -o main -lGL - lGLU -lGLUT -lm