Race around asteroid field
- start/finish
- [] resets all checkpoints
- [] time laps
- [] finish resets timer/checkpoints
- [] save max time
- [] split times
- [] player speed visible
- [] SFX
- [] Out of Bounds
- asteroid obstacles
- [] obsticals have collision
- [] enemy obstacles
- [] health
- [] powerups
- [] healing
- [] boost
- [] main menu
- [] arcade
- [] endless
- player thrust visible
- Direction to next chkpt
- chain entities together
- mark next active
- Visible player entity
- player can move
- movement components/systems
- starfield for context
- background paralax
- camera tracks player
- more star context layers
- macro for module initializers
- splash screen (very important!)
- [] figgure out why splash screen doesn't work
- satelite checkpoints
- level generation
- detect player
- hit-boxes on player and checkpoints
- mark chk and send event