61315's Stars
ceres-solver/ceres-solver
A large scale non-linear optimization library
stevengj/nlopt
library for nonlinear optimization, wrapping many algorithms for global and local, constrained or unconstrained, optimization
osqp/osqp
The Operator Splitting QP Solver
fungos/cr
cr.h: A Simple C Hot Reload Header-only Library
crosire/blink
A tool which allows you to edit source code of any MSVC C++ project live at runtime
ethz-adrl/ifopt
An Eigen-based, light-weight C++ Interface to Nonlinear Programming Solvers (Ipopt, Snopt)
ArashPartow/exprtk
C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
markaren/threepp
C++20 port of three.js (r129)
kool-engine/kool
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
bazel-contrib/toolchains_llvm
LLVM toolchain for bazel
w3c/webidl2.js
WebIDL parser
distillpub/post--momentum
Why Momentum Really Works
phys-sim-book/solid-sim-tutorial
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
fraunhoferhhi/Self-Organizing-Gaussians
[ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness
erincatto/solver2d
A project for testing rigid body solver algorithms
mifi/stacktracify
CLI to make unreadable production stack traces readable using source maps
electronicarts/pbmpm
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
Raikiri/RadianceCascadesPaper
InteractiveComputerGraphics/stark
Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.
dw-shin/basic_fem_tutorial
FEM Tutorial for Beginners
erleben/num4lcp
Numerical methods (NUM) for (4) linear complementarity problems (LCP) in physics-based animation.
mbarzegary/finite-element-intro
An easy, yet comprehensive educational material to learn the concepts of variational formulation for finite element method
sheldona/contactFrictionSim
attilaolah/wasm
WebAssembly playground
sheldona/slrbs
Sheldon's Little Rigid Body Simulator
godotengine/godot-angle-static
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android (static library config for Godot).
grplyler/raylib-articles
My Articles on Raylib related stuff.
light-and-ray/resynthesizer-gradio
Using web asm Resynthesizer Content-Aware Fill inside gradio app
sheldona/fingertips
Code and data for the paper "Data-driven fingertip appearance for interactive hand simulation" published at Motion in Games (MIG) 2013
wayne-wu-zz/PC3236
Computational Physics in MATLAB