723Studio/OpenXcom_FTA
Fork of OXCE project with additions to support From the Ashes project
C++GPL-3.0
Issues
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Some bugs
#259 opened - 0
Hiring personnel from faction
#258 opened - 0
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Redo covert operation result status screen
#254 opened - 1
Alienish science stats shown
#253 opened - 0
Agents assignment to intel state bug
#251 opened - 1
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Event buttons with OK bug
#249 opened - 0
Failed covert ops mission generation
#247 opened - 0
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Factional research
#241 opened - 0
INTEL_DEPLOYMENT_HINTS progress processing
#240 opened - 0
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Saving Civs
#236 opened - 0
Astral missions
#235 opened - 0
Different invs arrays for different armor
#234 opened - 0
Armor attachments
#233 opened - 0
Hacking feedback cascade
#232 opened - 0
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No abort with active hostiles onboard
#229 opened - 1
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Custom logic for alpha 1 retaliation
#226 opened - 0
Pre-deployment state after the briefing
#225 opened - 0
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Unique XCOM HQ across all bases
#223 opened - 0
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Factional events for deployment
#220 opened - 0
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Breaking energy shield in dogfight
#218 opened - 0
UFO shield emitters as new special tile type
#217 opened - 0
Hotspot base tile feature
#216 opened - 0
Radar detection rework
#215 opened - 0
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alter version checks
#211 opened - 0
Hiring particular soldiers from the faction
#210 opened - 0
Reduce not native exp at the end of a month
#207 opened - 0
Hacking minigame is affected by hacking stat
#206 opened - 0
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Spawn "civilan" roles in safe spots
#203 opened - 0
Personnel exp on geoscape
#202 opened - 0
Battlescape stat handling - stealth
#201 opened - 0
Battlescape stat handling - perception
#200 opened - 0
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Transformation categories
#198 opened - 0
Non-soldier stats increase in debriefing
#197 opened