/X-Com-From-the-Ashes

A global conversion mod to OpenXcom based on own engine, expanding OpenXcom features

Primary LanguagePLSQLOtherNOASSERTION

X-COM: From the Ashes

Global conversion mod to OpenXcom. During the alien invasion, X-COM's initiative failed, alien agents infiltrated the ranks of most major governments, and within a few months, they were placed in a puppet regime. The true motives of the aliens remain obscure. Their hostile activities are skillfully hidden from the public. There is no support from the Council of Funding Nations, and Council members loyal to X-COM are scattered and remain concealed. The player will need to learn how to survive in the new circumstances, conduct an undercover struggle against alien forces, and cooperate with global organizations involved in the conflict.

Current version - pre-alpha

Mod is on it's initial development stage, all its aspects are WIP and im looking forward to present alpha 1 with playable version!

OpenXcom engine

This mod is developing togeter with dedicated engine, that is a fork of OpenXcom Extended. Though FtA megamod can be launched on conventions versions on the game engine, it's balance and plot highly depends on my engine's features, like diplomacy, covert operations and other exclusive mechanics. When mod would be released, it would be distributed together with demanded version of the OpenXcom engine.

Licensing

The most content of From the Ashes megamod - assets, rulesets and other configs distributed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. You are free to share and adapt the materials only for non-commercial purposes and when providing appropriate attribution. Any derivatives must be distributed under the same license. There are exceptions to it, some sound and image assets were bought specifically for this project are distributed under an All Rights Reserved license. You may not redistribute, adapt or re-use these assets without express permission. See more info here.

Credits

I widely use various assets, created by OpenXcom modding community. Credits to licensed mods and other materials, that I'm using in my work provided in this file. As you can see, there are a lot of mods that are also using assets from other mods. I'm rather new to the community and I don't want to investigate this web, so I provide credits to a mod where I found assets, though it can be not original. If you feel that I should include credit to your mod and it is licensed, please let me know! I would like to give special thanks to the contributors to my project (in order of appearance):

  • X-Man - EN strings contribution;
  • Drosan - engine development, engine bugfixes;
  • wolwerin - weapon, item and tile image assets;
  • efrenespartano - full weapon image and tile assets, inspiration, info support;
  • Brain_322 - full unit and weapon, terrain image assets, general help with image art;
  • KoTiK03 - base facility sprite;
  • Dr. Hans Woofington - units (inventory, battlscape) and weapons image assets;
  • Evil_bI - music direction and support, reference help, info support;
  • Ushna - background image and sound reference help, weapon image and audio assets, weapon and related to it ruleset contribution;
  • Ruslan Makovkin - unit inventory and ufopedia image assets;
  • DaManWithGun - lore articles, stylistic and grammar changes in English localization;
  • pedroterzero - help with cone lightning engine feature development;
  • Buscher - great help with testing, fixing bugs in the engine code and rulesets;
  • Xom126 - unit spritesheets, corpse sprites.
  • Is0top - engine development, engine bugfixes;
  • ahegao aka Julian901 - mission design, deployment rules, mission-specific maps.
  • Garr - lore articles editing.
  • misterjo - monster rulesets, engine code development

Support

I realize I have a tremendous amount of work to do. I'll be happy to have any kind of support. Visit my Discord server, share your thoughts, ideas, and suggestions. You make an issue here on GitHub, or if you want to get involved in development - write to me, I will be glad of any help. Feel free to make fork and pull requests or propose changes directly. If you are motivated to support me financially, check out this site. Your donations will be spent on creating professional visual assets - music, full-size images, animated cutscenes and so on. You can also visit my Patreon where I am posting my dev blog, and you can also subscribe it to get unique awards in the game.