The aim of this project is to facilitate an understanding of the inner workings of the Diablo 1 game engine, as based on the debug information of the Japanese release of Diablo 1 on Playstation 1 (SLPS-01416) and an early build of the European release of Diablo 1 on Playstation 1 (SLES-01156) with the code name Easy as Pie.
Note, the psx
repository contains the debug information recovered from DIABPSX.SYM
in two formats, firstly as original source files, and secondly as overlays.
The debug information split into original source files.
funcs
: function declarationsfuncs/source/items.cpp
contains function declarations related to item handling.
globals
: global variable declarationsglobals/global_c.cpp
contains the global variables of the overlay with ID$c
The debug information split into overlays.
overlays
: function and global variable declarationsoverlays/overlay_c.h
contains the functions and global variables of the overlay with ID$c
The debug info split into Python scripts for importing into IDA.
ida
: Python scripts for importing symbol information into IDAida/make_psx.py
set names of symbolsida/set_funcs.py
set function signaturesida/set_vars.py
set types of global variablesida/overlay_c/make_psx.py
set names of symbols in overlay with ID$c
- Overlay ID
$b
:FRONTEND.BIN
- Overlay ID
$c
:PREGAME.BIN
- Overlay ID
$d
:GAME.BIN
- Overlay ID
$e
:FMV.BIN
The information contained within this repository has been recovered by parsing the DIABPSX.SYM
file contained on the Japanese release of Diablo 1 on Playstation 1 (SLPS-01416) using the sym_dump tool.