An AI-Rendering Engine
...
orbit camera
: flickering when rotation reaches certain angles. Should use quaternion to represent the rotation.
- if engine can load multiple workflows at the same time in future, should add codes to prevent the duplicate of node ids.
stable-renderer
- baking algorithms/nodes in comfyUI
- multi camera baking
- shader for mapping baked result
opengl/graphic APIs
- suppports other graphic APIs (e.g. Vulkan, DirectX)?
- general shader obj structure system? (doing, see
shader obj region
in shader.py)
engine
- stream diffusion (important)
- light component
- scene system/ save scene/ load scene
- multiple camera's output in the same frame? for multiple camera baking in the initial process?
ui
- gameobject hierarchy on the left panel
- scene view on the center
inspect
panel on the right side?- dragging resources to comfyUI directly?
node system
- shader node
- 3d object node (3d info --> shader node --> diffuser nodes)
- specify nodes' GPU device on workflow?
- 3-5-2024:
- done general mesh loading by using assimp(but still some bugs in some formats)
- fixed bugs in node system. Increased the stability/performance of the system.
- available for 2-3 fps in img2img rendering
- adding new overlapping/corresponding system in stable-rendering
- 28-4-2024:
- available for passing prompt to comfyUI in engine directly
- fix bugs in converting texture to tensor through cuda
- 25-4-2024:
- new types in ComfyUI: hidden/ lazy
- fixed UI returning value in advanced node system
- available for simple stable-rendering nodes in ComfyUI
- 15-4-2024:
- available basic system merging with ComfyUI.
- added advanced types for ComfyUI: UI/PROMPT/...
- available for writing back data from cuda to texture
- 8-3-2024:
- switching to ComfyUI instead of diffusers for sampling
- implementing advanced node system
- available for direct transform from texture to cuda
- 6-2-2024:
- adding more strategies for overlapping
- fixed bugs found in map's output
- added sample output maps for quick testing
- try adding PYQT as an overall UI for this project
- 25-10-2023:
- fix bugs in normal maps' output
- available for latent overlapping algorithms
- adding schedulers for overlapping
- implemented stable-renderer samplers using diffusers
- 20-10-2023:
- available for outputting maps during rendering.
- 19-10-2023:
- available for simple rendering
- basic gameObj & component system