AAKKCCR's Stars
francescofarina/HeadedSocialForceModel
garrettj403/SciencePlots
Matplotlib styles for scientific plotting
felixlutz/carla-social-force-model
Python implementation of the Social Force Model to be used for pedestrian simulation with the CARLA simulator.
frazer380/Flood-Simulation
Flood Simulator based off of a Stanford Nifty project
SahebSh/flood-pedestrian-simulator
Agent‐based simulator of dynamic flood‐people interactions
ci1xgk/Fellowship_Webpage
Smart forecasting: joined-up flood forecasting (FF) infrastructure with uncertainties
FLAMEGPU/FLAMEGPU2
FLAME GPU 2 is a GPU accelerated agent based modelling framework for CUDA C++ and Python
armostafizi/EvacuationModel
This repo contains an Agent-based Evacuation Model developed in NetLogo. This model is tailored to near-filed tsunami evacuation (for city of Seaside, OR) but can be adapted to any other city and any other type of disaster with minimal changes.
srl-freiburg/pedsim_ros
Pedestrian simulator powered by the social force model
johnMinelli/carla-gym
Multi-agent reinforcement learning interface for CARLA Autonomous Driving simulator compatible with PettingZoo
wangwei39120157028/UAVS
Intelligent UAV path planning simulation system is a software with fine operation control, strong platform integration, omnidirectional model building and application automation. It takes the UAV war between A and B in Zone C as the background. The core function of the system is to plan the UAV route through the simulation platform and verify the output. The data can be imported into the real UAV to make it accurately arrive at any position in the battlefield according to the specified route and support the joint action of multi-person and multi-device formation.
Cognitive-AI-Systems/pogema
POGEMA stands for Partially-Observable Grid Environment for Multiple Agents. This is a grid-based environment that was specifically designed to be flexible, tunable and scalable. It can be tailored to a variety of PO-MAPF settings.
LucasAlegre/sumo-rl
Reinforcement Learning environments for Traffic Signal Control with SUMO. Compatible with Gymnasium, PettingZoo, and popular RL libraries.
daniel-beard/DStarLiteJava
A java implementation of the incremental heuristic search algorithm D* Lite.
lc6chang/Social_Force_Model
社会力模型仿真, the simulation of social force model.
geaxgx/depthai_hand_tracker
Running Google Mediapipe Hand Tracking models on Luxonis DepthAI hardware (OAK-D-lite, OAK-D, OAK-1,...)
avgaydashenko/d_star
Python D* Lite implementation
Sollimann/Dstar-lite-pathplanner
Implementation of the D* lite algorithm in Python for "Improved Fast Replanning for Robot Navigation in Unknown Terrain"
mdeyo/d-star-lite
Python implementation of D* Lite with interactive visualizer for grid path-planning example
Dn2/AStarGridPaths
UE4 plug-in for A* Pathfinding on custom rectangle grids. WIP but works
Khayetan/UE4HexsphereMapGeneratorPlugin
An Unreal Engine 4 plugin that adds a hexagon sphere generator.
WarZhan/NavMeshOpenGL
Jay2645/Unreal-Polygonal-Map-Gen
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
BLaZeKiLL/UE5VoxelTutorial
A collection of voxel mesh generation algorithms
Cypher2012/UE4_PathFinder
A static class to add to your UE4 C++ project that has static path finding functionality
g23p/PathfindingModule_UE4
bw2012/UE4VoxelTerrain
Unreal Engine 4: Smooth voxel terrian example
snape/RVO2
Optimal Reciprocal Collision Avoidance (C++)
midgen/uesvon
3D navmesh generation and pathfinding plugin for UnrealEngine
darkwere/ServerRecast
UE4 plugin for navmesh export