AEDude
Technical Animator && Engineer who is deep diving into the vast framework of modules also known as the Unreal Engine.
Washington DC
Pinned Repositories
AEDude
Unreal_Engine_5_Parkour_System
Replicated Parkour System w/ 300+ animations which uses a custom movement component to translate and rotate the character across, on top/ below, onto and off of a surface in result of achieving valid hit results on the respective ray casts being performed. This Parkour System is paired with the Epic Games' Unreal Engine 5 Plugin, "Motion Warping".
Unreal_Engine_5_Shooter_Online
A third person online shooter game. The inspiration for this game derives from the fun times I had while playing Socom Confrontation! My approach in development is targeted on the implementations of animations; smooth movement and a fast response time is critical. Also, network replication which maintains server authority is a priority.
Unreal_Engine_5_Tool_Belt
An extension of the tools which are provided by Epic Games in Unreal Engine 5. By initiating a new use case for some of the functions found within the UEditorUtilityLibrary and the UEditorAssetLibrary, a more powerful Editor can be put to use, enabling effective and efficient methods of optimizing project files.
AEDude's Repositories
AEDude/Unreal_Engine_5_Parkour_System
Replicated Parkour System w/ 300+ animations which uses a custom movement component to translate and rotate the character across, on top/ below, onto and off of a surface in result of achieving valid hit results on the respective ray casts being performed. This Parkour System is paired with the Epic Games' Unreal Engine 5 Plugin, "Motion Warping".
AEDude/Unreal_Engine_5_Tool_Belt
An extension of the tools which are provided by Epic Games in Unreal Engine 5. By initiating a new use case for some of the functions found within the UEditorUtilityLibrary and the UEditorAssetLibrary, a more powerful Editor can be put to use, enabling effective and efficient methods of optimizing project files.
AEDude/Unreal_Engine_5_Shooter_Online
A third person online shooter game. The inspiration for this game derives from the fun times I had while playing Socom Confrontation! My approach in development is targeted on the implementations of animations; smooth movement and a fast response time is critical. Also, network replication which maintains server authority is a priority.
AEDude/AEDude