AEMShana's Stars
lukedan/ReSTIR-Vulkan
Vulkan implementation of ReSTIR
wjakob/nori
Nori: an educational ray tracer
EasyVulkan/EasyVulkan.github.io
Vulkan中文教程 | Vulkan Chinese Tutorial
nv-tlabs/nglod
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
WilliamLewww/vulkan_ray_tracing_minimal_abstraction
A minimal implementation of Vulkan ray tracing.
WeiPhil/nbvh
Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
fralken/ray-tracing-in-one-weekend
Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"
nvpro-samples/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
WeiPhil/neural_lod
Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)
wahn/rs_pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Auburn/FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates
nothings/stb
stb single-file public domain libraries for C/C++
p-ranav/argparse
Argument Parser for Modern C++
zhiyiYo/PyQt-Fluent-Widgets
A fluent design widgets library based on C++ Qt/PyQt/PySide. Make Qt Great Again.
google/leveldb
LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
roboleary/GreedyMesh
Greedy meshing for complex voxel data
galacean/engine
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
yushroom/FishEngine
Simple, Unity-like Game Engine.
cpp-tutor/learnmoderncpp-tutorial
Complete, working programs, plus Markdown sources, from the C++ tutorial hosted at learnmoderncpp.com
Unity-Technologies/NativeRenderingPlugin
C++ Rendering Plugin example for Unity
JarkkoPFC/meshlete
Chop 3D objects to meshlets
stevinz/awesome-game-engine-dev
Awesome list of resources for Game Engine Development.
kyochow/xor_unity_native
一个超简单的加密,c实现,用于文件加密(例如lua等)
Toqozz/blog-code
code from blog posts
cg-tuwien/Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
MaxwellGengYF/Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
Chaser324/unity-wireframe
General purpose wireframe shaders for use in Unity.
ucupumar/ucupaint
Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
blender/blender
Official mirror of Blender