AEMShana's Stars
THUDM/ChatGLM3
ChatGLM3 series: Open Bilingual Chat LLMs | 开源双语对话语言模型
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
QianMo/Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
GlitchEnzo/NuGetForUnity
A NuGet Package Manager for Unity
rttrorg/rttr
C++ Reflection Library
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
AgibotTech/agibot_x1_infer
The inference module for AgiBot X1.
vblanco20-1/vulkan-guide
Introductory guide to vulkan.
sjai013/unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity
BillEliot/GASDocumentation_Chinese
NiklasEi/bevy_game_template
Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
charles-lunarg/vk-bootstrap
Vulkan Bootstrapping Iibrary
AdamYuan/SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
azhirnov/FrameGraph
vulkan abstraction layer that represent frame as a task graph
nv-tlabs/XCube
[CVPR 2024 Highlight] XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies
LucasDower/ObjToSchematic
A tool to convert 3D models into Minecraft formats such as .schematic, .litematic, .schem and .nbt
KyleMayes/vulkanalia
Vulkan bindings for Rust.
adrien-ben/vulkan-tutorial-rs
Vulkan tutorial written in Rust using Ash
NVIDIAGameWorks/Displacement-MicroMap-Toolkit
Phyronnaz/HashDAG
Interactively Modifying Compressed Sparse Voxel Representations
jice-nospam/wgen
Simple heightmap generator
fogarecious/bevy_tutorial
A simple tutorial for the Bevy engine
expenses/lighthugger
Vulkan meshlet + visibility buffer renderer
KnewHow/ActionRPGDismantle
UE4 学习库中 ActionRPG 拆解
ryanhlewis/VoxelEarth
Voxel Earth is a pipeline for converting 3D Tiles to voxels, showcased in converting Google Earth to Minecraft.
KUN1007/tenshi-patch-fix
天使纷扰 | 天使骚骚 | 天使☆嚣嚣 RE-BOOT! 去私货汉化补丁
Unity-Technologies/Per-Object_Outline_RenderGraph_RendererFeature_Example
Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.
Creative-Coding-The-Hard-Way/AshStarter
Starter Application for writing Vulkan apps with GLFW and Ash.