Async dialog handling with PawnPlus tasks.
Simply install to your project:
sampctl package install AGraber/samp-async-dialogs
Include in your code and begin using the library:
#include <async-dialogs>
It is recommended that you set a PawnPlus version explicitely on your pawn.json (preferibly the latest) to avoid always downloading the latest one.
If you don't use sampctl, just download the async-dialogs.inc
include and
drop it to your includes/
folder, and then download the PawnPlus plugin and
include from here.
While you're on it and if you don't use PawnPlus yet, you should check it out!
This include provides one single function
ShowPlayerAsyncDialog(playerid, style, const caption[], const info[], const button1[], const button2[])
This will show the dialog and await for the response, which will pause the
current script's execution and return the yielded value to the last public
function (or 0 if it wasn't set). When it's responded to, the response details
will be inside the dialog_response[e_DIALOG_RESPONSE_INFO]
array. If another
dialog gets shown while awaiting, the Task will be discarded with any following
code that was to be resumed.
CMD:asyncdialog(playerid, params[])
{
task_yield(1);
new dialog_response[e_DIALOG_RESPONSE_INFO];
await_arr(dialog_response) ShowPlayerAsyncDialog(playerid, DIALOG_STYLE_LIST, "Example dialog", "This is listitem 0\nAnd this is one\nShow example nested dialog", "ok", "no");
if(dialog_response[E_DIALOG_RESPONSE_Response])
{
if(dialog_response[E_DIALOG_RESPONSE_Listitem] == 2)
{
new other_dialog_response[e_DIALOG_RESPONSE_INFO];
await_arr(other_dialog_response) ShowPlayerAsyncDialog(playerid, DIALOG_STYLE_MSGBOX, "Example nested dialog", "You will recieve a message\nwhichever your response is", "OK", "Yes");
SendClientMessage(playerid, COLOR_WHITE, "You responded something to the example dialog");
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, "Recieved: listitem = %d | inputtext = %s", dialog_response[E_DIALOG_RESPONSE_Listitem], dialog_response[E_DIALOG_RESPONSE_InputText]);
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Bye!");
}
}
- @IllidanS4 for PawnPlus, which allows this and even more awesome stuff
- @TommyB123 for helping me test it out on a real environment