/Small-World

Procedural Generation of landscape and over-worlds

Primary LanguageC#MIT LicenseMIT

Small-World

Procedural Generation of overworlds and landscape

Goals

  • Use Wave Function Collapse algorithm for procedural generation of landscapes and populate the 3D model.
  • Try to add seasons for the environment change.
  • able to add different landscape.
  • landscape are implemented by a single grid. Landscape can be full of trees, small civilization of different mythology, deserts, land covered with snow, glaciers