Pinned Repositories
AILHC.github.io
我的个人博客
EasyGameFrameworkOpen
基于Typescript的渐进式通用游戏前端开发框架
egf-ccc-empty
集成EasyGameFramework的CocosCreator2.x空项目
egf-ccc3-empty
使用EasyGameFramework的CocosCreator3.0空项目
egf-ccc3d-empty
基于EasyGameFramework的CocosCreator3D 1.2的空项目
egf-egret-empty
This is an egret template project based on EasyGameFramework and egret5.3.10 with NPM support
egf-laya-empty
egf-protobuf
1. 提供 protobuf.js 基础运行时库 2. 提供命令行脚本,将 protofile 生成 JavaScript 代码 3. 生成正确的 .d.ts 代码,以方便 TypeScript 项目使用
LayaD3Tween
基于Laya Tween做的3d缓动拓展,现在支持Sprite3d的transform里的旋转,位移,缩放,支持Vector3和Vector4属性的缓动
layaTsAutoBuild
master:基于laya-typescript语言的项目,将typescript编译成amd风格的代码,实现自动编译和依赖,提高开发效率;gulpBranch 利用gulp工具编译成commonjs风格,实现监视自动编译,提高开发效率
AILHC's Repositories
AILHC/EasyGameFrameworkOpen
基于Typescript的渐进式通用游戏前端开发框架
AILHC/AILHC.github.io
我的个人博客
AILHC/cocos-creator-tiled-collider-creator
Cocos Creator + Tiled and collisions
AILHC/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
AILHC/scriptableasset_example
AILHC/ccc-tnt-framework
Cocos Creator 3.x 框架
AILHC/cocos-engine
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
AILHC/cocos-preview
CocosCreator 预览面板
AILHC/cocos-text-mesh-pro
一个用于Cocos Creator的文本渲染解决方案
AILHC/CopyrightsApp
软著源码自动生成器
AILHC/dida_api
滴答清单-API收集整理【不断更新中……】
AILHC/ECSAnimation
AILHC/FigmaToUnityImporter
The project that imports nodes from Figma into unity.
AILHC/GF_X
Unity GameFramework + HybridCLR,Includes several automated editor extension tools, an efficient automated development workflow.(大量自动化编辑器扩展工具, 高效的自动化开发工作流)
AILHC/javascript-obfuscator
A powerful obfuscator for JavaScript and Node.js
AILHC/LayaAir
LayaAir is an open-source 2D/3D engine. LayaAir Engine is designed for high performance games.LayaAir support TypeScript and JavaScript、ActionScript 3.0 programming language.Can develop once, publish for multi platform.
AILHC/luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。
AILHC/luban_examples
luban example projects
AILHC/manga-image-translator
Translate manga/image 一键翻译各类图片内文字 https://cotrans.touhou.ai/
AILHC/obsidian-dida-sync
滴答清单同步到obsidian(ticktick sync to obsidian)
AILHC/obsidian-periodic-para
AILHC/obsidian-projects
Plain text project planning in Obsidian
AILHC/OptimizedRopesAndCables
Creates a fake simulated rope, connecting between 2 point.
AILHC/picture
AILHC/slgserver
一个用go语言实现的三国slg游戏服务器demo
AILHC/svn-scm
SVN support for VS Code
AILHC/tiled
Flexible level editor
AILHC/UIState
一个 Cocos Creator 3.x 的插件,能够方便的管理多个UI状态
AILHC/Uni-HubHacker
AILHC/UniHacker
Patch all versions of Unity3D and UnityHub