Pinned Repositories
AKGWSB
woshidashab
CasualBloom
Bloom Effect in Unity Build-in pipeline
CasualPRT
Precomputed Radiance Transfer Global Illumination in Unity URP
EzRT
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
FFTConvolutionBloom
Bloom using FFT to accelerate convolution, with Unity URP
FlyingCtrl-C---keil-_SZU_OPTO
四轴无人机飞控软件层,需要底层支持,所有的调用均在时间表任务中完成(单位:毫秒),每一个.c文件中的函数都有对应的调用时间,入口参数需要使用单片机底层代码(如SPI IIC等,读传感器原始数据然后传入
Hello-Minecraft-Shaders
shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom
RealTimeAtmosphere
real-time atmosphere rendering in Unity URP
SZU-DBSC-LAB3
深大数据库系统课程:实验3
ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
AKGWSB's Repositories
AKGWSB/EzRT
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
AKGWSB/ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
AKGWSB/CasualPRT
Precomputed Radiance Transfer Global Illumination in Unity URP
AKGWSB/FFTConvolutionBloom
Bloom using FFT to accelerate convolution, with Unity URP
AKGWSB/Hello-Minecraft-Shaders
shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom
AKGWSB/RealTimeAtmosphere
real-time atmosphere rendering in Unity URP
AKGWSB/CasualBloom
Bloom Effect in Unity Build-in pipeline
AKGWSB/FlyingCtrl-C---keil-_SZU_OPTO
四轴无人机飞控软件层,需要底层支持,所有的调用均在时间表任务中完成(单位:毫秒),每一个.c文件中的函数都有对应的调用时间,入口参数需要使用单片机底层代码(如SPI IIC等,读传感器原始数据然后传入
AKGWSB/AKGWSB
woshidashab
AKGWSB/SZU-DBSC-LAB3
深大数据库系统课程:实验3
AKGWSB/369DangerousBrowser
a browser prototype based on java.swing frame 一个基于java swing框架的简易原型浏览器
AKGWSB/Convolution-Neural-Network-Frame-only-based-on-Numpy-
Convolution Neural Network Frame only based on Numpy 纯Numpy写的卷积神经网络框架,非常垃圾,没有优化,bug多
AKGWSB/grapic-demo-of-XiaoXiaoLe-algorithm
a grapic demo of XiaoXiaoLe algorithm(dfs) 消消乐算法的图形演示,回溯法(深度优先搜索)
AKGWSB/Muelsyse
graphic playground
AKGWSB/graphic-demo-of-closest-point-pair-algorithm-
A graphic demo of the 'closest point pair' algorithm 最近点对算法的图形演示
AKGWSB/SZU-resources
此仓库用于存放SZUer可能会用到的各类资源,希望各位在索取资源的同时能够为该仓库贡献自己的一部分资源,如此才能可持续发展。
AKGWSB/godot
AKGWSB/VoidmatrixHeathcliff
It's me ~