Convert WhoDunIt's global script's into Named Scripts
AKMDM opened this issue · 0 comments
AKMDM commented
Zandronum 3.0 / ZDoom 2.7.1 supports Named Scripts, which can be used to give scripts a proper name similar to a string. This would be useful for WhoDunIt's core as it can give global scripts are more telling name and significantly reduce the chance of script number conflicts between global/map scripts.