AKMDM/Who-Dun-It-2
WhoDunIt is a survival modification for Zandronum, a multiplayer port of ZDoom. This repository is a means of upgrading WhoDunIt to the lastest version of Zandronum, fixing present issues and introducing features/capabilities to provide the same gameplay with a new, enhanced and open experience.
C
Issues
- 2
Remove all Skulltag content from WhoDunIt core
#31 opened by AKMDM - 4
Extra markers appear where there are no innocents
#53 opened by AKMDM - 1
The murderer is selected twice in one row
#56 opened by prepper25 - 1
Divided by zero script 419
#64 opened by prepper25 - 1
Create a Hub for players or Wdi map vote system
#60 opened by prepper25 - 0
- 0
- 0
If the murderer kills the last living innocent with any weapon besides knife, it counts as paranoia
#58 opened by AKMDM - 0
- 1
The players innocent can get sanity
#46 opened by prepper25 - 3
Players who respawn after death are invisible
#50 opened by AKMDM - 1
- 2
- 1
- 1
Shotgun traps may fire immediately after placing
#24 opened by AKMDM - 1
Murderer's tracker script terminates randomly; markers disappear and never return
#29 opened by AKMDM - 1
- 3
- 0
Reduce bandwidth usage of global scripts & actors; reduce the amount of while loops
#42 opened by AKMDM - 0
- 0
- 0
- 0
Improve the current scoring system for the murderer
#36 opened by AKMDM - 0
- 0
Improve the murderer's remote camera; video footage currently doesn't show on HUD
#34 opened by AKMDM - 0
Deselecting the chainsaw should be more robust
#33 opened by AKMDM - 0
Player's shadow still visible even for spectators
#32 opened by AKMDM - 0
Abolish any use of the AltHUD, even if enabled?
#30 opened by AKMDM - 0
An innocent killed by a fake medkit opened by another innocent is treated as a teamkill
#28 opened by AKMDM - 0
- 0
- 0