The goal of this project is to write a declartive render-er that uses web gl, for games or for user interfaces, in such that your logic can be represented as pure function, not procedural code.
I don't really expect this to be the more performant way of rendering using web gl, so this is more of a learning exercise.
yarn && yarn build
./scripts/start.bash
ATM this is written more like an application, this is mostly for experimentation purposes, however it'll be refactored in to a library once there is something worth salvaging.