/diplomacy

Diplomacy: DATC-Compliant Game Engine with Web Interface

Primary LanguagePythonGNU Affero General Public License v3.0AGPL-3.0

Diplomacy: DATC-Compliant Game Engine Build Status Documentation Status

This project contains an open-source DATC-compliant Diplomacy game engine, a client-server architecture for network play, a web interface to play against bots and to visualize games, and a DAIDE-compatible adapter to connect DAIDE bots to the server.

Diplomacy Map Overview

Documentation

The complete documentation is available at diplomacy.readthedocs.io.

Update: the documentation isn't updated for the latest changes. See here for (not all) example usage.

Getting Started

Installation

The latest version of the package can be installed with:

pip install 'diplomacy @ git+https://git@github.com/ALLAN-DIP/diplomacy.git'

The package has been tested with Python 3.7 and 3.11, and it should work with all versions between them.

Running a game

The following script plays a game locally by submitting random valid orders until the game is completed.

import random
from diplomacy import Game
from diplomacy.utils.export import to_saved_game_format

# Creating a game
# Alternatively, a map_name can be specified as an argument. e.g. Game(map_name='pure')
game = Game()
while not game.is_game_done:

    # Getting the list of possible orders for all locations
    possible_orders = game.get_all_possible_orders()

    # For each power, randomly sampling a valid order
    for power_name, power in game.powers.items():
        power_orders = [random.choice(possible_orders[loc]) for loc in game.get_orderable_locations(power_name)
                        if possible_orders[loc]]
        game.set_orders(power_name, power_orders)

    # Messages can be sent locally with game.add_message
    # e.g. game.add_message(Message(sender='FRANCE',
    #                               recipient='ENGLAND',
    #                               message='This is a message',
    #                               phase=self.get_current_phase(),
    #                               time_sent=int(time.time())))

    # Processing the game to move to the next phase
    game.process()

# Exporting the game to disk to visualize (game is appended to file)
# Alternatively, we can do >> file.write(json.dumps(to_saved_game_format(game)))
to_saved_game_format(game, output_path='game.json')

Web interface

It is also possible to install a web interface in React to play against bots and/or other humans and to visualize games.

The web interface can be built and run with Docker:

export MAPS_TO_LOAD=standard.map
export PULL_POLICY=never
make build
docker compose up --detach

The web interface will be accessible at http://localhost:3000.

To login, users can use admin/password or username/password. Additional users can be created by logging in with a username that does not exist in the database.

Visualizing a game

It is possible to visualize a game by using the "Load a game from disk" menu on the top-right corner of the web interface.

Network Game

It is possible to join a game remotely over a network using websockets. The script below plays a game over a network.

Note. The server must be started with python -m diplomacy.server.run for the script to work.

import asyncio
import random
from diplomacy.client.connection import connect
from diplomacy.utils import exceptions

POWERS = ['AUSTRIA', 'ENGLAND', 'FRANCE', 'GERMANY', 'ITALY', 'RUSSIA', 'TURKEY']

async def create_game(game_id, hostname='localhost', port=8432):
    """ Creates a game on the server """
    connection = await connect(hostname, port)
    channel = await connection.authenticate('random_user', 'password')
    await channel.create_game(game_id=game_id, rules={'REAL_TIME', 'NO_DEADLINE', 'POWER_CHOICE'})

async def play(game_id, power_name, hostname='localhost', port=8432):
    """ Play as the specified power """
    connection = await connect(hostname, port)
    channel = await connection.authenticate('user_' + power_name, 'password')

    # Waiting for the game, then joining it
    while not (await channel.list_games(game_id=game_id)):
        await asyncio.sleep(1.)
    game = await channel.join_game(game_id=game_id, power_name=power_name)

    # Playing game
    while not game.is_game_done:
        current_phase = game.get_current_phase()

        # Submitting orders
        if game.get_orderable_locations(power_name):
            possible_orders = game.get_all_possible_orders()
            orders = [random.choice(possible_orders[loc]) for loc in game.get_orderable_locations(power_name)
                      if possible_orders[loc]]
            print('[%s/%s] - Submitted: %s' % (power_name, game.get_current_phase(), orders))
            await game.set_orders(power_name=power_name, orders=orders, wait=False)

        # Messages can be sent with game.send_message
        # await game.send_game_message(message=game.new_power_message('FRANCE', 'This is the message'))

        # Waiting for game to be processed
        while current_phase == game.get_current_phase():
            await asyncio.sleep(0.1)

    # A local copy of the game can be saved with to_saved_game_format
    # To download a copy of the game with messages from all powers, you need to export the game as an admin
    # by logging in as 'admin' / 'password'

async def launch(game_id):
    """ Creates and plays a network game """
    await create_game(game_id)
    await asyncio.gather(*[play(game_id, power_name) for power_name in POWERS])

if __name__ == '__main__':
    asyncio.run(launch(game_id=str(random.randint(1, 1000))))

License

This project is licensed under the APGLv3 License - see the LICENSE file for details