This project is a physics sandbox in VR on the Oculus Rift, centered around buoyancy. Users can walk around on various floating objects, and can grab the oar and planks scattered around the scene. There is no particular objective, the intent was instead to give the user the freedom to do what they wanted within the bounds of the simulation.
https://assetstore.unity.com/packages/3d/vehicles/sea/old-rowboat-31917
https://assetstore.unity.com/packages/3d/props/medieval-gold-14162
https://assetstore.unity.com/packages/3d/props/metal-barrel-3d-model-29348
https://assetstore.unity.com/packages/2d/textures-materials/wood/15-original-wood-texture-71286
The water simulation code and shaders were created by Denis Rizov. This repository is a fork of that one. License statement found below. Assets for planks and barrels are from the Unity asset store. Oculus integration is from the Unity asset store.
The MIT License (MIT)
Copyright (c) 2015 Denis Rizov
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.