/GAMES103

notes and ref. for GAMES103

GAMES103 Unoffical

notes and ref. for GAMES103

仓库将会存放课程学习过程中的相关资料、个人笔记等内容。最近有些忙暂时先不更新笔记。

因为群友提到过,这里会存放一些课程相关的资料(属于非官方的分享,如果有侵权请联系我)。

Homework 作业要求与作业框架

After-class reading list of the first 6 lessons 阅读材料

Read on After-class reading list

  1. Witkin and Baraff.2001.Physically Based Modeling - Rigid Body Dynamics.SIGS GRAPH Courses.

  2. Muller et al.2005.Meshless Deformations Based on Shape Matching.TOG(SIGS GRAPH)

  3. Baraff and Witkin.1998. Large Step in Cloth Simulation.SIGGRAPH

  4. Bridson et al.2003.Simulation of Clothing with Folds and Wrinkles.SCA.

  5. Bergou et al.2006.A Quadratic Bending Model for lnextensible Surfaces.SCA.

  6. Muller.2008.Hierarchical Position Based Dynamics.VRIPHYS.

  7. Bouaziz et al.2014.Projective Dynamics: Fusing Constraint Projections for Fast Simulation.TOG(SIGGRAPH)

  8. Le Grand.2007.GPU Gems 3-Chapter 32.Broad-Phase Collision Detection with CUDA.

  9. Bridson et al.2002.Robust Treatment of Collisions, Contact and Friction for Cloth Animation.TOG (SIGGRAPH)

  10. Volino et al.2006.Resolving Surface Collisions through Intersection Contour Mir imization. TOG (SIGGRAPH)

(Optional)

  1. Provot.1995.Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior. Graphics Interface.

  2. Tournier et al.2015.Stable Constrained Dynamics.TOG(SIGGRAPH).

Relevant Courses