Compile DinoRunDX for macOS/Windows/iOS/Android with enhancements. Desktop builds are equivalent to Steam version, mobile are playable but incomplete and likely buggy.
- macOS 13
- WINE (Windows)
- Adobe AIR 32 compiler
- JDK 8 (macOS), 19 (Windows)
- FRESteamworks (waveofthought fork), Steamworks SDK (desktop)
GPL v3 (derivative work of DinoRunDX). Support Pixeljam by purchasing on Steam or itch.io!
./Build.zsh mac build && cp -R Temp/Build.app ~/Desktop/DRDX_macOS.app
./Build.zsh windows build && cp -R Temp/Build ~/Desktop/DRDX_Windows
./Build.zsh ios build && cp Temp/Build.ipa ~/Desktop/DRDX_iOS.ipa
./Build.zsh android build && cp Temp/Build.apk ~/Desktop/DRDX_Android.apk
See releases for sideloadable IPA/APK files.
- compiles and runs on iOS/Android
- minimal touch inputs that allow completing the game
- adjustments to make main menu, upgrade screen, etc. more touch-friendly
- proper pause/continue/doom/win menus replacing my ugly buttons
- customizable control layout?
- alternate tap/gesture based controls?
- ?